Dota 2 Patch 6.80 Analysis Part 1

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So the new Dota 2 patch 6.80 is out and I thought I’d talk about it a little. Patches come and go but it’s not every day that you see something as big as this. As more and more people play the game, the team is able to get more feedback and data to determine how to balance it. With over 100+ heroes in the game and increasing, this is not an easy task. So here goes the patch analysis.

UPDATE: Part 2 here

GAMEPLAY UPDATE 6.80 - All my inputs in italics
GENERAL   
You now lose one gold per second if you haven't picked a hero after the selection timer runs out in All Pick
All Pick selection time increased from 60 to 75
All Pick pre-creep time reduced from 90 to 75

I think this is a good change. It forces people to pick heroes faster. It’s really annoying how your teammates will only decide to pick when the horn sounds (approx a minute after the pick timer ends) and you get a disadvantage since no one blocks the creeps, wards the jungles or contests the runes.

Roshan no longer stops upgrading his hp/damage/armor at 45 minutes
Roshan upgrade rate increased by 20%
Roshan bounty rescaled from 105-600 to 150-400

This allows killing Roshan purely for the Aegis without giving too much of a gold swing to the team taking it. This also makes Roshan a bit more difficult to kill the longer the game goes on.

HEROES   
Alchemist
Night vision reduced from 1400 to 800
Unstable Concoction maximum shaking duration reduced from 7 to 5.5
Unstable Concoction no longer continues to get stronger while it is in the air

This is a much needed nerf to Alchemist. This means that he can’t see or chase as far during night which also means that his unstable concoction will be much easier to avoid and hide from. Shortening the concoction fuse also means that there is less time for the team to prepare before the alchemist initiates.

Anti-Mage
Mana Void radius increased from 300 to 450
Added AoE targeting cursor for Mana Void

This makes Anti-mage more useful in the early game team fights. For solo ganking this doesn’t make any difference.

Axe
Base HP regen increased from 2 to 3
Berserker's Call duration increased from 1.5/2/2.5/3 to 2.0/2.4/2.8/3.2
Berserker's Call cooldown rescaled from 10 to 16/14/12/10

The Base HP regen is a big factor. Imagine regenerating 60 more HP per minute. This makes Axe even more tankier than before. Which would probably mean that he could get his items earlier since he can buy less regen items.

Batrider
Attack animation time improved from 0.5 to 0.3

Finally! After that huge damage nerf from last patch, shortening his attack animation time kind of makes him a bit playable now.

Beastmaster
Call of the Wild Hawk duration reduced from 60/70/80/80 to 60
Call of the Wild Boar duration reduced from 70/80/90 to 60
Call of the Wild no longer destroys previous summons on cast

I’m not sure what this means. Will you now be able to summon unlimited creatures?


Bloodseeker
Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35
Bloodbath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies

This potentially makes Bloodseeker kind of attractive now. As long as teams will give him the last hit for heroes, then he could tank all damage and come back with full health.

Brewmaster
Primal Split cooldown reduced from 180/160/140 to 140/120/100

This makes Brewmaster even harder to kill with those annoying bears coming more often.

Bristleback
Base damage reduced by 4

Nerf! It’s harder to last hit without using quills now. A small adjustment, but this doesn’t really change much

Broodmother
Can no longer leave the map boundaries
Spin Web no longer provides 200 vision
Free pathing is now removed when enemies have vision over you

I thought the last patch made Broodmother imba. This means that you can only climb the web once you’re invisible and not to escape battles. This also means that the web cannot be used as mini-wards anymore.

Centaur Warrunner
Stampede cooldown reduced from 120/90/60 to 90/75/60

Not really a big change. This just makes Centaur more annoying early game.

Clockwerk
Hits required to kill Power Cogs rescaled from 3 to 2/2/2/3

People rarely are able to escape a good cog. So rescaling this from 3 to 2 shouldn’t be a huge difference. This gives people a reason to level up cogs early on though.

Crystal Maiden
Base intelligence reduced by 3

A good nerf. She was too good to be true at level 1

Dark Seer
Ion Shell cooldown reduced from 10 to 9

More ion shells being cast. Now pushing waves early game will be faster. This also gives him more annoying power.

Dazzle
Weave duration increased from 20 to 24

This makes ally heroes tankier and enemy heroes lose more armor especially of the team fights turn to chase.

Death Prophet
Exorcism cooldown increased from 100 to 115
Silence AoE increased from 350 to 425

Not a huge change. DP can be a more effective disabler now.

Dragon Knight
Dragon Tail cooldown rescaled from 9 to 12/11/10/9

For people who spam this ability, it now takes longer. DK can now only use this once in a team fight early on. I don’t see much change since DK never has enough mana to cast this twice.

Drow Ranger
Reworked Silence

Drow’s silence now pushes people out to the edge of the AOE. It does not interrupt spells though. Now your ulti can be more useful by pushing enemies away from you.

Earth Spirit
Stone Remnant recharge timer increased from 25 to 35
Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun
Geomagnetic Grip damage rescaled from 125 to 100/150/200/250
Boulder Smash damage rescaled from 100/150/200/250 to 125
Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence
Boulder Smash radius from 225 to 200
Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving
Geomagnetic Grip now kills trees along the path of a dragged allied hero
Targeting someone directly with Boulder Smash will now be blocked by Linken's Sphere
Fixed being able to cast Geomagnetic Grip on magic immune allies
Fixed Boulder Smash being able to target Magic Immune units
Fixed Rolling Boulder travel distance going further than intended if you use a Stone Remnant near the end of the roll

A bunch of nerfs. This is expected as the ES was too overpowered. This sort of balances out people being able to spam the stones.


Earthshaker
Base movement speed increased from 300 to 310
Strength gain increased from 2.5 to 2.9

ES is now a bit more tanky and hits for more as he levels up. The faster move speed also enables him to position to make initiations easier.

Enchantress
Base armor reduced by 1

Maybe because we just needed to put Enchantress on this list

Enigma
Black Hole AoE increased from 375 to 400
Black Hole cast range increased from 250 to 275

This is a huge buff. Not only does it make Enigma a bit safer to cast, the AoE is now bigger.

Faceless Void
Chronosphere cooldown reduced from 120/110/100 to 120/100/80
You now have 1000 movement speed and phase while you are in Chronosphere
Timewalk manacost reduced from 120 to 90

This makes FV an even harder carry than before with the cd reduced. It also takes less time for him to move from target to target within the chronosphere.

Huskar
Burning Spear duration increased from 7 to 8
Inner Vitality bonus heal below 40% increased from 15/30/45/60% of primary attribute to 30/45/60/75%
Inner Vitality cast range increased from 450 to 550

Another buff for Huskar. A huge one. It’s now even more important to kill him with burst damage since he’s even harder to kill.

Invoker
Forge Spirits armor reduced from 2/3/4/5/6/7/8 to 0/1/2/3/4/5/6
Forge Spirits attack range reduced from 300->900 to 300->690
EMP burn increased from 100->400 to 100->550
EMP delay from 3.7->2 to 2.6
Alacrity manacost reduced from 75 to 45
Ghost Walk movement speed from -30/-25/-20/-15/-10/-5/0 to -30/-20/-10/0/10/20/30

Nerfed the spirits finally. It was getting too easy to free farm multiple creep camps with just the spirits.

Jakiro
Ice Path damage rescaled from 25/50/75/100 to 50
Liquid Fire DPS increased from 10/15/20/25 to 15/20/25/30
Dual Breath burn and slow duration increased from 4 to 5 seconds
Dual Breath DPS increased from 5/10/15/20 to 16/36/56/76
Dual Breath damage interval improved from every 1 second to every 0.5 seconds
Dual Breath Attack Speed slow increased from -20 to -30
Removed initial impact damage from Dual Breath [?]

Dual breath must now be avoided at any cost. It’s now 76 DPS at max level (from today’s 20??!). We could see Jakiro in more high level play.

Juggernaut
Blade Fury cooldown reduced from 30/28/26/24 to 30/27/24/21

Minor change.

Keeper of the Light
Mana Leak stun duration increased from 1.3/1.6/1.9/2.2 to 1.5/2/2.5/3

This gives KotL a more effective disabler… or at least to keep the target stationary.

Legion Commander
Moment of Courage now only procs one extra lifesteal attack [?]
Moment of Courage buff grace period increased from 0.5 to 1.0 seconds
Moment of Courage cooldown reduced from 1.2 to 0.9

This nerf was sooo needed. It was almost unfair when LC gets extra procs per hit.

Leshrac
Lightning Storm jumps from 4/6/7/8 to 4/5/6/7
Lightning Storm damage from 80/145/205/265 to 80/140/200/260
Lightning Storm cooldown reduced from 5.5 to 4
Lightning Storm manacost reduced from 100/115/130/145 to 90/100/110/120

Ok. Less damage but lower mana and cooldown. I’ll take that.

Lina
Dragon Slave Initial/Final AoE increased from 275/150 to 275/200
Fiery Soul duration increased from 7 to 9
Fiery Soul movement speed increased from 4/5/6/7% to 5/6/7/8%

It’s harder to miss now w/ Lina. She also stays faster, longer.

Lion
Aghanim's Scepter now causes Finger of Death to hit units within a 200 AoE of the primary target

I don’t know what this means. Does this mean that everyone w/in the 200 AoE will get hit with the same damage? in that case, we’ll be seeing more Lion/DS or Lion/Magnus combos.

Lone Druid
Spirit Bear's Entangle is no longer an Orb Effect

Ok fine. So now the bear can use other Orb effect items.

Lycan
Wolves Fade Time decreased from 3 to 1.7
Level 3 Lycan Wolves now have Invisibility
Level 4 Lycan Wolves now have a passive ability that gives them 15 HP regen

Wow. Finally a Lycan buff. He has fallen off the hero usage chart since they nerfed him back then. Now spirit wolves will be tougher with the 15 HP regen. Not sure if that’s 15 per second or what.
Magnus
Base intelligence increased by 2

More mana.
Medusa
Mana Shield damage absorption increased from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5

Slightly harder to kill. But still not that relevant.

Meepo
Divided We Stand level requirement reduced from 4/11/18 to 3/10/17
Divided We Stand now passively reduces your revive timer by 10%/20%/30%

Wow. They are trying to hard to make more people use Meepo. The reduction of revive timer might just do it. Not clear if an Aghs will further reduce that revive timer

Morphling
You can now cast and attack while in Waveform

This makes killing people that much faster. You can probably adaptive strike them TO your waveform.

Nature's Prophet
Wrath of Nature manacost increased from 150/200/250 to 175/225/275

Minor nerf. not really significant.

Necrophos
Death Pulse now hits units in Fog of War

It’s easier to chase down enemies now. Even if they juke within trees, you’ll still be able to hit them.
Night Stalker
Crippling Fear's night miss chance increased from 40 to 50%

Minor buff.

Nyx Assassin
Cast Range on Impale now matches the travel range [?]

It used to be that your spikes hit farther from its cast range. Now that his spikes are non-hero targeted, this makes sense.

I'll stop here for now. Continuation tomorrow.
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